using UnityEngine; using System.Collections; namespace Gamestrap { public class GameplayUI : MonoBehaviour { public GameObject pausePanel; private bool pause; /// /// It activates the pause animation in the pause panel /// public bool Pause { get { return pause; } set { pause = value; if (pause) { pausePanel.GetComponent().SetBool("Visible", true); } else { pausePanel.GetComponent().SetBool("Visible", false); } } } } }